Common Misconceptions About Designing Websites

Users 1

Realizing that you are not your website user seems like common sense. But being able to set aside your own preferences and think about things from your audience’s perspective is more challenging than it sounds.

There are a lot people ready to just dive in head first and begin building their website.

Unfortunately, it’s not quite that easy. You can’t simply begin by building pieces of the site, then finessing them together. Think of a website as an ecosystem, where in order for it to function healthily, each piece must contribute seamlessly to the whole. Because of tight timelines and budgets, many people choose the following process:

  1. Generate a list of desirable features
  2. Figure out what the site should look like
  3. Build it
  4. Revise and revise again until you reach total agony

This process is cumbersome, as the revisions quickly add up and end up taking longer and costing more than all the initial development. All of this happens as fundamental problems of the site remain unaddressed. So why do so many organizations rush right in and think that this won’t happen to them? I blame the following misconceptions about building a website:

  1. A Website is Just a Collection of Features

    The more complex a feature is, the more resources you’ll need to invest in the planning and development of it. Before you blow your project budget on components that people may or may not even use, ask yourself how it really helps your site visitors. Is the content honestly useful for people? And does the complexity added actually enhance a person’s ability to understand the information being presented? Technological requirements need to support human goals, not vice versa. Unless the answer is yes, it’s nothing more than an expensive novelty.

  2. Your Competitors are Doing It Right

    I get a painful stomach ache every time I see a client point to some functionality that they’ve found on another site and ask us to recreate it on theirs. It’s not the fact that something has been done before that bothers me. What actually bothers me is the blanket assumption that other people are doing things right. Even if they are doing things right, there’s no guarantee that things will translate well outside of their original context. One justification I heard not too long ago was, “Well this is how it works on other [similar] sites, so people will expect it that way on ours too.” Are your site visitors really so accustomed to your competitors’ sites that they will fail to see a better, more usable option when it’s in front of them? Don’t take the behavioral patterns of your users for granted. Perpetuating bad design decisions benefits no one. Do your own research about what works.

  3. The User is Just Like You

    Even armed with demographic information and first hand accounts from your target audience, it is incredibly challenging not to mistakenly think of yourself as the end user. Decisions are often made based on the whims and taste of individuals within an organization, instead of objectively with consideration for the primary users of the website. Decisions about design should be justifiable, informed by research and tailored to a specific segment of your target audience. Avoid making assumptions about your users’ behavior. Conduct interviews and observations with actual users, and resist the urge to impose your own personal taste upon your audience.

     Users 2

    There are likely many different types of people using your website, so understanding their range of goals and motivations is crucial. Creating fictitious users that represent segments of your audience (referred to as personas) is a good method for capturing stories from and maintaining focus on the different needs of your audience.

  4. Design is Arbitrary

    Contrary to popular notion, design is not just making things look nice. While tasteful aesthetics do play an important role in the final outcome of the project, the aesthetics of the interface are just one aspect of the whole design. Design is a holistic process. Think of an experience where you’ve pushed a door that was meant to be pulled, or when you’ve struggled to find the correct button on a remote to turn on the TV on. Those are examples of poor design. Now think of a museum or park that you’ve been able to explore without a map, or the casual ease with which a 3 year old child can manipulate an iPhone. These are examples of great design. These are interactions that are deliberate and planned. Design involves deep insight, considerate decision-making, plenty of testing and plenty of trial and error.

    Abandon the idea that design is something that exists solely in the realm of the creative visionary. Real design is much more encompassing. It’s the unification of each element within a system; it’s the plan as whole. Design is a discipline shared with researchers, strategists, writers, architects and engineers. That said, the role of the designer is critical. It’s he or she that will work between all these different groups and shape the outcome into a cohesive experience.

Budget Wisely

As you plan your website, I urge you to avoid rushing right into development. Take the time to conduct a discovery phase. Focus on establishing business goals and user needs first. Invest in good content and plan it strategically. Recognize the common pitfalls, and spend your budget wisely.   

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Dennis Kardys

Dennis is the Design Director at WSOL. His focus is on helping clients realize the importance of user-centered design, and developing elegant and intuitive websites. You can follow him on twitter @dkardys

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